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Showing posts with label Archive. Show all posts
Showing posts with label Archive. Show all posts

Wednesday, September 23, 2015

Age of Sigmar: A New Beginning (Skelle Warrior Paint Scheme & Tactica)

So Warhammer Fantasy has officially passed with the conclusion of the End Times and the Age of Sigmar has come. What does this mean? Well I sold off all of my fantasy miniatures before AoS was even announced and that means I have no miniatures to play AoS. Well that is changing! I was given a copy of the starter set which allowed me to read through the rules (I have had no interest prior). I actually really like it! I wasn't a big fan a fantasy but I loved the hobby. 


HOBBY
Well now I am rebuilding my Tomb Kings to play Age of Sigmar. I am bringing back a similar theme to what I was doing before (although I never finished). 
These are what I currently have assembled and I am working on more. The Lich Priest is the one from the Casket of Souls. I have a friend who is using  3D printer to make a customer base to fit the Priest, his guards and the casket. I don't want to use the giant mound of skulls. I modified the second banner pole to be a halberd to differentiate the leader of the unit. The back two (banner and priest) are my current WIP.


This is Bill. He is the first of the skelles to be finished. I took the pictures outside because the lighting in my house sucks. I am going a bit traditional with slight variations. I am using red as the accent color with turquoise as the main heraldry. I am making the bones very dark using layered washes and highlights. It gives it a more menacing aged look and less cartoony as many other schemes I have seen.

Tactica
So in 8th, skelle warriors were the necessary evil. They just weren't as good as the rest of the other options but were core and cheap. Now in AoS they have some uniqueness that makes them set apart from other options. 
I you opt to play the skelle warriors, likely you are wanting to go full skelle synergy. Skeleton armies in the TK are horde armies. The unites want to be big because for have 20 or 30+ skelles you get and extra attack. This is ALOT of attacks. The reason I have equipped the seemingly weaker spear instead of sword is because of the 2" reach. If you position the skelles where they can get ranks of supporting attacks from the rear (not the rule for ranks in 8th, merely a tactical positioning), you get a TON more attack. Add in the bonus from massive unit size and you will tear apart just about anything.
After you have the unit, using a Tomb King to boost their attack stat or a Lich Priest to grant extra attacks on 6s, these seemingly fragile warriors are a terrifying force. Also since the banner brings back D6 each turn, and you can plant your shields to get a minor defensive bonus, maybe add in another priest casting arcane shield, they become a killer unit.
All these tactics play very much to the style of the Tomb Kings: unit support and synergy. Many other factions have star player characters. Well the TK get fantastic supporting characters and they can turn this unit into a force to be reckoned with.

I hope you enjoyed my preview of my Tomb King project and the tactica! stay tuned for more!

I AM BACK

Well hello out there! After a long hiatus from blogging, I have returned! I have been getting settled into a new job with a miniature game company (Wyrd Games) and have been absolutely loving it. I have left and joined games since then and now I am back to give a full update and start sharing everything going on! So stay tuned as I am gearing up for podcasts, videos, painting articles, and as much as I can fit in!

Saturday, April 18, 2015

Blog Issues And Future Plans

Ok so all of my pictures on my blog have disappeared and I don't know how it happened. So I am gonna start anew and keep on going. I have been working with Lock 'N Load Publishing still doing some sales and dealing with game conventions. After I go to a convention I will post the pictures I take here. I plan on creating an actual schedule for myself that way this blog gets updated frequently with new stuff. I am now the GM for my rpg group using Through The Breach as our system so I will be posting updates on the system and a 'story based summery' of our sessions. A friend of mine is also working on a logo for the blog and I am excited as she has taken it in a direction I never thought to go and am very impressed with it so far. 

Stay tuned and I will have new stuff up soon!

Sunday, February 8, 2015

Leviticus: The Steampunk Necromancer

Ok so my first crew for Malifaux is the Salvage and Logistics box. Leviticus is the first model I finished from it. I used an inspiration from Assasins Creed and decided to use browns and off-whites on the cloak. His eyes I made then black as if they are bleeding some kind of black gunk. I love this guy and I look forward to painting more of his crew!

Malifaux! And... plans...

So my life has shaken up by several events! One: I will not be continuing Relic Knights.
Two: i found a new game
Three: it has become may favorite game.
Four: I am officially on staff at Lock 'n Load Publishing as their convention coordinator!
The reason I am selling my Relic Knights is because I am liquidating my lesser games in order to get into Malifaux. I will do a review from a new players perspective later. I have already bought my first starter box and painted one model (posted later).
For LnL, I will be traveling to Genghis Con in Denver to help demo games and run the retail booth. I am super excited about this opportunity and I will be taking tons of pictures and maybe some video. I will review the games I will be working on with then later.
I am getting my games focused and selling certain ones. I will have Tyranids in 40k, Combined Army in Infinity, Android: Netrunner, Malifaux, and I will have 40k: Conquest in the works.... yes this is me trimming my games lol. But I will be posting more soon!

Friday, January 9, 2015

Corsair Unit

I finally finished the corsair unit. They are the experiment for the rest of my corsairs, which I am happy with the colors, but these have been different to paint than my other projects. I am not fully happy with their quality, but I have another unit to make look better. They are at tabletop quality right now which will do. I used the typical orange, yellow and reds but I used them as accents and gave my own spin to the scheme. I home you guys like them! I will have my full 50pt force painted and posted soon and then... a battle report! Look forward to that and the rest of the content to come!
 

Saturday, January 3, 2015

More Pirates

I got a few more models painted, including Caesar, the Iron Chef, and a single Corsair. I am working on the rest, but the Corsair was my experiment in color scheme. I am using grays as the main clothing color and using reds, yellows, and oranges as the highlights. The chef I made pretty basic in scheme as he is.. well.. just a chef :P But I thought the grey still looked good and I continued it. I liked my blue parrot look with Caesar and wanted to tie it into the rest of the faction. I did this by using Harker's hair, the corsair's bandanna, and the chef's hat. Let me know what you think!

Wednesday, December 31, 2014

Relic Knights: Captain Harker

So I have a new miniature game, Relic Knights! I have yet to play a game, but managed to get my hands on a faction, the Starlight Corsairs. They have a pirate thematic to them so that's fun. This is my first attempt at a paint scheme for them. I am horrid at painting faces so his face is unpainted (I tried to paint it but failed 3 times). I used a mix of GW and P3 paints and washes. He took approximately 4 hours without the priming and sealing time. Hope you guys like it! I will paint his face after I get some better brushes and more practice on 'lesser' dudes.

Friday, December 26, 2014

Sad Hobby News

So I needed to sell off my Warmachine models a bit ago and didn't get to finish painting them. :( This means that I will no longer be posting my paint jobs and have removed them as armies of mine. However, I have acquired some new models for a different game... details to come :) maybe if I can get around and motivated again I will paint a few and post them! Infinity has a new rule set so we are relearning the game and that also means I may have some of those posted soon! Stay tuned for exciting things are in the future!

As a side note, I will be posting deck-lists for the card games I am playing. Seeing as how I am branching out, I might as well do it properly! More to come!

Thursday, December 25, 2014

The Sword and Bow

L5R.. A great Game! And a worthy expenditure of my Christmas free time! No seriously, I am sick and stuck isolating myself :P Anyways… This article is the second in a series that I am writing to tackle topics for new players. This topic is preparing your deck for the military game.

Military wins are by far the most common and most straight forward way to win. Blow up your opponents’ provinces and BINGO! However, new player might find this route to actually be quite a challenge. It is a high risk route since the victor takes all in battle. So let’s start with the basics that you need to focus on.

FORCE

The #1 factor in the military game is force. I don’t care what kind of fancy tricks you have, if you can’t produce enough force you can’t take provinces. So that is the first thing to look at when building your deck for the military win. Do my personalities have enough force? 4 force is great while having 5 or more is a fantastic advantage that only a few cards give. You will find more personalities for the military game will fall within the 3 force range, however. If you can’t justify a 2 force or lower personality in the deck, do not put them in.

Another factor to think about is attachments. Weapons and followers add very powerful bonuses and more force to your army. They provide protection from kill cards and certain strategies. Never forget them as you will want a few of both in your deck.

The third factor to consider in boosting your effectiveness is your force boosting strategies. There are plenty of cards that add to your force, helping give you an edge in the battle. And do not forget the strategies that help negate penalties your opponent has given your personalities.
Now that I mention penalties, that is the next part of the military game. NERF THE CRAP OUTA YOUR OPPONANT! MAKE THEM CRY LIKE THE LITTLE SISSIES THEY HAVE ON THE BATTLEFIELD!... sorry.. I got a little carried away…. Sometimes cards will be able to give penalties to your opponents’ cards which make your own force more effective. It doesn’t matter if you play defensively or aggressively, force penalties are very useful. Scorpion Yojimbos are notorious for their force penalty abilities.

Don’t forget to show up! If your personalities are sent home or otherwise removed from the battle, their force goes with them :P

A VERY important factor to consider in force is if a card is bowed. Once you bow the card, it no longer contributes force to the army. Many abilities require you to bow to use them, including ranged attacks and similar abilities. Consider then if your loss of force is worth the damage or ability you are trying to use. Also many strategies can bow cards, which is always something to anticipate. One thing to consider is your ability to straighten cards. It is very likely your opponent will bow cards of yours or you might do so in by choice. Being able to straighten a bowed card is HUGE and can drastically change the outcome of the battle. If your personality or follower is bowed, he can’t use his abilities and is not helping you win. The same goes if you can bow your opponents’ cards. This fact makes the Scorpion Bayushi Toshimo so dangerous (look him up. If you see him in battle, get rid of him quick.)
The last thing to consider is ways to hit the province strength directly. There are a few cards that allow you to weaken the province, which of course makes your military that much better at destroying it.

ACTIONS

Now that we have hit on force so much, it is time to look at another aspect of building a military deck. Battle Actions. Do you have enough? There are never too many, but definitely too few. You want to have battle strategies on both personalities/attachments and on strategies in your hand. Why? You want to be able to counter your opponent as much as you can. The more actions you have, the more options available. If you have more available than your opponent, you have a distinct advantage. In a later article I will cover basic ‘staple’ category cards. They will not be necessarily specifically named cards, but rather certain types of effects you want included in your deck.

THE TABLE

Now building the deck is good and fun, but what about playing it? Many overlook the difficulty of the military game at first. It is high risk due to the fact that if you lose, you lose everything involved and possibly give a massive swing of honor to your opponent. There is the game of the East and West Gate. Player 1 take a province, goes home bowed. Next turn he loses a province, and then takes one, and so on. This is the military vs military match-up and it is inevitable. It is a game of momentum. If you can take that first province, you have the pressure and the production advantage. If you lost one first, you are behind and need to both defend and take a province to level the playing field or you need to take more than one province in one attack. Unicorn have the tendency to take a province or two early by using cavalry shenanigans, so watch those shifty ponies. O.o

The basic military deck archetypes are as followed:

Rush or “blitz” deck – This deck focusses on getting out fast and cheap personalities to bum rush the opponent. I have also seen this strategy with followers and kensei to get large boosts of force early. They are generally hard to defend against early game but lose their advantage late game. They have the advantage of putting opponents off balance and they disrupt the production capabilities of their opponents. Generally quick games.

Midgame deck – This is about building a strong military and attacking when you believe you can leverage your power against your opponents.’ It is the most common to see because it is reliable. It really doesn’t ever lose strength and has the most dependable start. It is weak early against the rush decks and if you face a heavy control deck (i.e. dishonor or honor runner) then you will face some issues and challenges. Be careful here, If you lose a large part of your force then the game is likely over right there as you will likely not have the time to rebuild your army.

Big Units – This is the highest of risk of the military styles, but has immense rewards. The “Pony Train” deck uses this strategy. It is about creating one or two uber units through followers and weapons. It is highly attachment based and conversely, expensive with the amount of gold you are dumping into them (you will cycle through your deck less if you do not produce or discard out of your provinces). This style has huge swings in game momentum. They can easily take out a couple provinces without much ability for the opponent to retaliate. However, should they lose that uber-unit, they lost MASSIVE force and momentum. It is heavily reliant upon getting a good economy set up and drawing attachments. That said, attachment kill neuters this deck.

“Breeder” deck – Although not quite as prevalent anymore (though still here), this deck just keeps pumping out small personalities. This deck never will be ‘weak’ during the game. It is hard to destroy the armies since they boast so many personalities and control decks have a hard time keeping up with their numbers. It is versatile and can function as a blitz and midgame deck. This deck does need to rely on fate cards in battle as generally these little weenies have few to no abilities of use on them.

While a lot of this seems highly detailed, most of the information is learned through playing the military game. You will need to be bold, risk your armies, find victory, and suffer defeat to get the hang of all the complexities of the decks. Given enough time and practice, you will be a feared battle tactician whose enemies will cower at your sight. I hope you find success in your military campaigns!


Merry Christmas!

Thursday, October 9, 2014

Building Decks In L5R


So we have a lot of new players joining our L5R community. While some of these players are grasping the basics of the game, I figured it would be good to give them a little help in understanding the more complex parts of this game. I will be covering the several basic win conditions in the game and ways in which they can be achieved affectively. Now remember I am not getting clan specific, although I may use clan specific cards to show examples of tactics and abilities. Without further delay, let’s get started on our first topic!
When I think about playing a new card game, one of the first things that comes to mind is the deck construction. I have met many people for whom this is also the case due to the fact most people find L5R after they play another game (not always the case, but has been the common case for me). When we build decks we have many questions that come to mind.
How many cards in the deck?
How many of what kind of card should I include?
How many of this card is enough/too many?
Are there cards that are auto-includes or that I should avoid?
These are basic questions that are at the surface of the deck construction topic. In order to address all the complexities of deck construction in relation to the deck strategies, I will cover each win condition along with some general guidelines for building that deck. For now, let’s stick with some very basic principles that can be applied to most decks, even those designed for different win conditions.
First of all, a basic concept for any card game is trying to have the smallest deck size possible. This is so you can find the cards you need quickly without much effort. While it might seem tempting to squeeze in one or two extra cards, you will be surprised how much that would change the statistics of the deck. This means that for this game we want 40 cards in each deck, no more.
*Dragon has one particular variation due to the current stronghold automatically bringing a ring out of the deck. This can be taken advantage of by having now a 39 card deck. However, what is very common to find is the Dragon decks build with 41 cards so after the ring is removed they have a standard 40.*
Next is how many of each type of card should I have? The answer is different based on certain variables, but the general skeleton for construction is as follows:
Fate:
6-9 Weapons/Followers
1-2 rings
30ish strategies
*Spells are a different monster all of their own. If you only run a few of them, they fall within the strategy category for deck construction. If you are running a heavy shugenja deck then this will change (I will cover that later).*
Dynasty:
20-24 Personalities
16-18 Holdings
0-2 Events
*You should not include more than 2 non-gold producing holdings. Events take up some of those non-gold producing slots as well. The problem with events and non-gold holdings is that their abilities may be awesome, yes. However if they show up at the wrong time (i.e. as your first cards), many times this will set you back quite a bit in production giving your opponent a gold advantage.
That is the core skeleton for MOST decks. Some vary quite a bit based of the strategy they use. If you use a kensei/weapon deck you will run more weapons. If you run a follower deck, you will have more followers. If you run a primarily shugenja deck, you might not have any strategies at all! In an enlightment deck you need all five rings so that takes up more slots in your deck.
These are some simple things to think about and apply to your own deck building. One thing to remember is the deck is yours. This means you can make it however you want in regards to distribution of card types. Just playtest your deck and figure out what you think works best. The next article will tackle the first and most common win condition in the game: Military. I will cover the basic concepts involved in the Military game and some specific strategies and tactics to use both in building your decks and fighting it out in the game. Until then!

Branching out

I am branching out with my games and my articles. Life is getting so interesting but I am finally able to dedicate some time to my games. I will continue to do articles on miniature games, but I am also branching out towards a few new games. One particular game is called the Legend of the Five Rings or L5R for short. It is an Asian themed TCG run by AEG (of whom I have become a huge fan as of late).  I will be posting over the next week a series of articles related to this game. I have also almost sold all of my Warmachine miniatures for now :'( but I will have more time for my other games. Soon I will have the miniatures of a friend painted for Infinity, I have some Tyranids sitting in front of me ready for their paint, and I am about to get into another miniature skirmish game, Relic Knights. I look forward to the future here as I am getting the opportunity to travel a small amount and demo certain games for other game stores. Stay tuned and I will post updates and article aplenty!

Tuesday, August 12, 2014

Update

Alright, its been several months since I have been actively painting and playing my games. Life has gotten crazy with things such as a baby on the way.. you know... nothing terribly life changing... :p but now that things have calmed down a bit, I am back at it! By the end of tomorrow I should have some more painting finished and ready to post. Games will be happening less often but I still plan on posting as much as I can. Now with 7th edition 40k out, I will also be doing new tactica (after getting in a few more games). 
As you may have noticed, I mostly do Tyranids (almost exclusively) and that is because I have sold all of my other 40k armies to focus on one. I will rebuild my Space Puppies later after I have the means to create my dream hobby army of samurai marines. But right now my bugs are my focus.
My Skorne is also all gone making roome for focussing on Cryx. However due to needing some extra cash for raising a new kid and stuff, I will be selling a large amount if not all of my Cryx models (only to be rebuilt later I promise!) after I finish painting them. 
As always I hope you guys enjoy whats to come! 

Monday, April 21, 2014

Explained Absence and New Game?

So I have been very busy with school and have discovered a new trading cards game (for me) called Legend of the Five Rings. This and school has taken up my time but I am about to get back into the swing of things. I am rather excited for a new miniature game I am about to try out call Relics. It is made by Tor Gaming. I am rather excited and I will be getting the stitch-doll faction and painting them up. Hopefully soon I will have more photos of projects to post so stay tuned!

Tuesday, March 18, 2014

Helleana of the Coven of Garlghast


Here is Helleana of the Witch Coven of Garlghast. She is painted in the same way as Selene so if you are interested in knowing what I did, check that post out :) I am still experimenting with the skin tones. I am not quite satisfied and might go back after I pick up a new lighter flesh paint in stead of using the off-white. At the bottom is the two witches I have completed and the third shall be done soon! Enjoy and please comment! :)





Monday, March 17, 2014

Selene of the Coven of Garlghast


Here is Selene! She is the first of my Witch Coven to be painted. I shall have the others on here soon! 
She was actually quite the experiment. I used her to define the scheme I am going to use on all my Cryx models. I use Ironhull Grey (P3) on all the fabric and cloth after which I washed using Nuln Oil (GW). I did this a couple times to add depth to the colors. The metal I wanted to do using non-metallic metal methods, but I still am terrible at them so I used Blighted Gold (P3) for the armor pieces and Pig Iron (P3) for any other metal. The blade is Pig Iron with Quick Silver (P3). I applied a Nuln Oil Wash to all the metal and highlighted with the corresponding color and then Quick Silver on various edges. I used the old Dwarf Flesh (GW) on the skin followed by Menoth White Base (P3). I washed using Agrax Earthshade (GW) and reapplied the base conservatively to let the undertones show around edges. I then highlighted that Menoth White Highlight (P3). The base was painted using Necrotite Green (P3) then based with basic, fine sand. The sand was painted carefully with Cryx Bane (P3) so as to let some seep down to conceal the green underneath but not so as to conceal all the green. I then watered down old Golden Yellow (GW) then applied it to the base in-between the sand. I dry-brushed the sand again with the Cryx Bane then lightly dry-brushed with Cryx Bane Highlight (P3). I use some small decor pebbles from wally-world and painted them old Snot Green (GW). I then applied the watered down Golden Yellow then dry-brushed Necrotite Green. I highlighted with the Necrotite Green on the edges of the rocks to define them and then gave it a Thraka Green (GW) wash. I followed up by applying the GW paint-on gloss. The vision arc was painted with Snot Green, dry-brushed with Golden Yellow, dry-brushed with Necrotite green, then lightly dry-brushed with Snot Green. I have yet to seal the paint, but that is next. Hope you like this lovely lady. I look forward to using her and her sisters in the Journeyman League we have running.






Thursday, March 13, 2014

Supreme Aptimus Zaal

This is my main Hordes Warlock. I am gonna do some highlighting on him particularly the reds, but this guy is my pride and joy. The best model I have ever painted (in my opinion). I am getting my Warmachine and Hordes models dusted off and trying to finish painting them. He has been painted for some time now, I just figured I would share him :)



Saturday, March 8, 2014

Behemoth vs. Farsight Enclave

So this is my first attempt at a video bat rep so forgive any mistakes and imperfections. Next time it will be alot more detailed. Enjoy and please leave comments!

Monday, February 24, 2014

Building a Tyranid List: Themes

When Building lists, I love to theme them to particular styles of play or even pure thematics. My favorite happens to be a Maccragge vs Behemoth them (what I am working to convert my army to). But this goes beyond cosmetics. Building a themed list can be a great fun and usually quite a challenge. For those who are used to playing with steamrolling, power-playing lists, this is not for you. Many of the themes we can use are not highly competitive or at least take more skill to use than going with the "meta" lists. So as you continue to read, be warned that these are more for fun than effectiveness, but do not underestimate them. 

Our first Theme is based on a hive fleets first encounter on a planet. This theme is about guerrilla warfar and ambush tactics. With the addition of the Vanguard Dataslate, we can field a separate detachment of Lictors or Genestealers that adds a bit of flavor and fun. Aside from these (which I will talk about in a different post) here is an example of a vanguard list. This list is perfect for a Leviathan paint scheme.

Deathleaper

3x Lictors
3x Lictors
3x Zoanthropes

15x Genestealers + Broodlord/acid blood
15x Genestealers + Broodlord/acid blood
30x Termagaunts
30x Termagaunts
3x Warriors/rending claws , 1x Deathspitter (5 point dump)
=1500

This is centered around using the genestealers and the lictors to harass and pin down the opposition. The weakness of this kind of them is lack of dedicated anti vehicle/heavy infantry. That is the only reason the Zoanthropes have been included in the list (and synapse). The second issue is synapse. While lictors have high leaderships and genestealers do not need synapse, the rest of the army does and a group of fearless genestealers is kinda scary. Another option which is a bit more gutsy is to take horamagaunts instead of termagaunts. this means they are less likely to be useless failing synapse, but they could just kill themselves instead. This is a fun list type, but very difficult to use, especially against marines who can outlast you.

The second list that comes to mind is the flying list. It is rather easy to make one. Use flying tyrants, harpies, gargoyles, shrikes, and if you really want to, flying rippers. The troops are harder to make fly, but a few units of gaunts isn't that hard to adapt to especially if you use hormagaunts who can actually keep up with your flyers. This list is all about hitting fast and hard. Its a high risk high reward strategy that tends to die more often then win. But there are few things more frightening than seeing an entire brood of gargoyles and shrikes coming straight at your face. The issue here is it does play well to objectives without some serious strategy. It likes to engage the enemy and kill them, which is still a viable option. also if you want large broods of flyers it is gonna cost you some points/money. Fun but difficult list.

The next theme is a subterranean assault. I know a guy who runs a variant of this and it is nasty when used right. You max out all trygon primes and bring 3 broods of raveners. bring a brood or two of lictors to prevent scatter and tada! nasty deepstriking mayhem (you could also add a flying tyrant for deepstrike). Bring some gaunts in the rear (maybe a tervigon troop) and you can do some heavy damage with a wave assault. Also bring a comm relay for reserves since you cant get the upgrade on a standard tyrant anymore. The ONLY way for this list to be viable is three trygon primes for synapse. Any other way to run it has been unsuccessful from everything I have seen. If you love the idea of dropping three MCs on your enemy and smaller yet no less nasty worms, then this list is for you!

The next two lists are not too uncommon (actually they are the most common). Swarm and Nidzilla. Nidzilla is bringing MCs and as many multi-wound or high toughness things as possible. Runs the risk of getting shot to bits by heavy weapons, but so cool to see so many big bugs moving forward. Swarm is bringing the tervigon (maybe 2-3) and using warriors for synapse. You rush tons of little guys at your enemy while supporting with specialized elites (zoanthropes) who do what your gaunts cannot. Also a wonderful list to see fully painted and on the tabletop. 

I didn't give lists for most of these due to how easy it is to see a functioning list. I see the vanguard theme as the most difficult to use due to its fragility. Now these aren't the only ones you can make. Try creating a digestion theme using organisms involved in the final stages of the planetary digestion or perhaps pick a hive fleet and try to theme around their recorded strategies (lictors being very common in leviathan). If you think of any others post them and I may try them out! hope you enjoyed this section of my Tyranid Tactica!

Saturday, February 22, 2014

Tyranid Renovations: Carnifex Conversion

Here is my latest creation! I got this guy from another player through trades. He had the body on backwards but arms weren't attached. I ripped him off the base and put him on a walker base (courtesy of Dan). I put crushing claws and scything talons on him as well as an adrenal gland. In his claws and on his base are parts from a rhino (suitably chosen to be a Ultramarine rhino, dedicated to my classic nemesis Michael) as well as a marine arm severed but still grasping the side of a stormbolter. I added spines inspired from the covenant hunters as well as extra bit here and there. overall I was surprised how much I liked the backwards torso for I was a bit skeptical at first. I now love this guys and cant wait to see him waltzing across the battlefield straight at my opponent. Stay tuned for his paint job!





 

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