So we have a
lot of new players joining our L5R community. While some of these players are
grasping the basics of the game, I figured it would be good to give them a
little help in understanding the more complex parts of this game. I will be
covering the several basic win conditions in the game and ways in which they
can be achieved affectively. Now remember I am not getting clan specific,
although I may use clan specific cards to show examples of tactics and
abilities. Without further delay, let’s get started on our first topic!
When I think
about playing a new card game, one of the first things that comes to mind is
the deck construction. I have met many people for whom this is also the case
due to the fact most people find L5R after they play another game (not always
the case, but has been the common case for me). When we build decks we have
many questions that come to mind.
How many
cards in the deck?
How many of
what kind of card should I include?
How many of
this card is enough/too many?
Are there
cards that are auto-includes or that I should avoid?
These are
basic questions that are at the surface of the deck construction topic. In
order to address all the complexities of deck construction in relation to the
deck strategies, I will cover each win condition along with some general guidelines
for building that deck. For now, let’s stick with some very basic principles that
can be applied to most decks, even those designed for different win conditions.
First of
all, a basic concept for any card game is trying to have the smallest deck size
possible. This is so you can find the cards you need quickly without much
effort. While it might seem tempting to squeeze in one or two extra cards, you
will be surprised how much that would change the statistics of the deck. This
means that for this game we want 40 cards in each deck, no more.
*Dragon has
one particular variation due to the current stronghold automatically bringing a
ring out of the deck. This can be taken advantage of by having now a 39 card
deck. However, what is very common to find is the Dragon decks build with 41
cards so after the ring is removed they have a standard 40.*
Next is how
many of each type of card should I have? The answer is different based on
certain variables, but the general skeleton for construction is as follows:
Fate:
6-9
Weapons/Followers
1-2 rings
30ish
strategies
*Spells are
a different monster all of their own. If you only run a few of them, they fall
within the strategy category for deck construction. If you are running a heavy
shugenja deck then this will change (I will cover that later).*
Dynasty:
20-24
Personalities
16-18
Holdings
0-2 Events
*You should
not include more than 2 non-gold producing holdings. Events take up some of
those non-gold producing slots as well. The problem with events and non-gold
holdings is that their abilities may be awesome, yes. However if they show up
at the wrong time (i.e. as your first cards), many times this will set you back
quite a bit in production giving your opponent a gold advantage.
That is the
core skeleton for MOST decks. Some vary quite a bit based of the strategy they
use. If you use a kensei/weapon deck you will run more weapons. If you run a
follower deck, you will have more followers. If you run a primarily shugenja
deck, you might not have any strategies at all! In an enlightment deck you need
all five rings so that takes up more slots in your deck.
These are some simple things to think about and apply to your own deck building.
One thing to remember is the deck is yours. This means you can make it however
you want in regards to distribution of card types. Just playtest your deck and
figure out what you think works best. The next article will tackle the first
and most common win condition in the game: Military. I will cover the basic
concepts involved in the Military game and some specific strategies and tactics
to use both in building your decks and fighting it out in the game. Until then!
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