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Monday, April 13, 2026

Talion Charter: The start of my voyage

 

Talion Charter: The start of my voyage

Upon my return to Warmachine, I jumped into a new MK4 (4th edition) army. However, very quickly I had the desire to find and play armies I never had a chance back when I first played Warmachine over 12 years ago (guh, I am getting old). The one that I went out of my way to find and purchase the out-of-print models was the OG Pirates, the Talion Charter Mercenary Faction.

These are going to be both a hobby project and a fun way to jump into the game with! With this, I decided let's start a series of tacticas and strategy articles from the perspective of someone who is both relearning the game and learning the army! Just be aware I have done a LOT of talking with current Talion Charter players and have poured over everything. At this point, I am just lacking excessive experience but will be updating things as I play and learn! These will still be my own opinion and/or perspective!

A Swabbie's First Look

So, first thing to do is look at the army's overall status and characteristics.

Talion Charter (TC) is an "Army of Legend," meaning its models are out of print and the faction only gets rules updates once a year during the January update. The good news is there is a "Prime" list for the army, so it is still currently legal! I was fortunate enough to acquire all the models, so I get to play with them all!

TC overall is characterized by a few downsides, namely being low quality infantry with poor stats access to the mercenary warjacks who are also understated. This is balanced out by the faction having very cheap infantry and the jacks being cheaper and efficient for their cost. They utilize these core features by having multiple stacking infantry buffs and focusing heavily on outscoring through objective play, leveraging their numbers and many different slam or other control effects. 

The main struggles the army has is vs spammed high armor, anti-tough abilities, and multiple area of effect attacks. The infantry having lower POW means that the debuffs need to focus on the few most problematic enemy models/units. This means any army such as Winter Corps that can spam high armor multi-wound models will present challenges.  Our infantry also relies heavily on their 'super tough' status so anything that just ignores or prevents tough (grievous wounds or remove from play effects) completely negate the main way our army prevents enemy scoring. Lastly, with our heavy reliance on mass infantry, armies able to apply a lot of area of effect attacks can do a lot more damage if the right support isn't brought. 

The main strengths are that we have a LOT of cheap infantry than can cover not only objectives to score, but cheap ambushers who can run lots of interference and prevent enemy scoring. I addition, our ranged options have a plethora of blast damage and spray attacks making dealing with infantry rather easy. We also have a lot of knockdown and slam synergy that helps push enemies off of objectives. Add in that all of infantry has tough and we can indeed be hard to move off of the objectives.

Initial Leader Breakdown

I will go over each list option as I build and share them, but we will start with a general overview of the leaders. For leaders we have four options, each with their own spin on things.
  • Captain Bartolo Montador: Broadside Bart is the leader who loves his warjacks. His spells list supports his cohort and brings some control options. He either wants to focus on being a melee cohort or a ranged cohort. his feat powerful but defensive in nature so planning battlefield engagements with him is important! This is one of my starting two leaders I have picked for my competitive lists so I will be going over him and my choices soon!
  • Captain Phinneus Shae: The first of the leaders and the captain who started the Talion Charter, Shae focuses on mobility and controlling the objectives with mass infantry. He has incredibly high def to protect himself and brings a lot of support to get his crew where he wants them from a speed buff spell to his feat. Currently he is held as the best competitive option due to his focus on what makes the faction unique, spammed pirates!
  • Fiona the Black: Our first really spell heavy warcaster, Fiona uses her infantry as arc nodes using Dark Rituals to cast her spells while staying safe. She also wants to focus on infantry but brings a few good control spells and the critical Curse of Shadows to help chew through high armor. She might be one of the best options to flex into assassination because of her spell list and her magical blessed weapon with grievous wounds. He feat is an incredibly powerful defensive debuff that can carry her games.
  • Captain Rahera, Terror of the Wailing Sea: Rahera is a caster who also can lead Cryx armies and brings a bit of their style with her. She is highly mobile and when looking at her card she does a lot. She likes to make her jacks better at fighting with your infantry and improves your MAT and has an armor debuff and... she does a lot.. the challenge is she cannot do it effectively without killing enemies to trigger free spells. She has a great defensive spell in Rough Seas, so she wants to get into melee quickly. She also has the least number of games as she is a hard to find model so fewer people know what to do with her. She is my second list choice, and I look forward to figuring out her different tricks!

Time to Set Sail!

I will be sharing my lists over the next couple articles and breaking down each model choice within. I will also do an additional article looking at all non-choices separately in detail. I will bring battle reports and updates on how the army develops both on the paint table and on the war table! It's the pirate's life for me!

Friday, April 10, 2026

Warmachine is back! And I forgot about having a community O.o


WARMACHINE!.. Ok I don't have a problem... its a lifestyle 😎

Ok so I have been absent from gaming in general due to heavy work travel, not playing anything even video games. Well, that has all changed. Work travel has reduced, I am re-engaging with games, and in particular Warmachine.

The status of the game

Warmachine had all but fallen off of my radar, and often other people's from what I can see. I recently spoke to a friend of mine prior to Adepticon as I was going to attend this year, albeit working in an exhibitor booth. He asked me to look for Warmachine which caught my interest. He was getting into Warmachine? Well.. that was the initial shove that caused me to tumble ad dive off the cliff.

Within a few weeks of our LGS stocking the game, they sold out of the book and most of their stock. They have been getting more in, including the P3 paint line which was recently revamped. Now, nearly 2 months later, we are just now starting our journeyman league with 18 people signed up and more showing interest!

Even at the Adepticon keynote we were made aware of how everything has doubled for Warmachine in the last year, games played on LongShanks, stores supporting the game, and even people attending the keynote! Long story short, Warmachine is definitely back!

My own start

I got back into the game with Old Umbrey, a split of Kahdor focusing on beasts instead of the warjacks. I will do a few articles over them both for my hobby and list building. But that was the start... 

Next Steam Forged Games announced they were taking 3 of the old factions, Convergence of Cyriss, Grymkin, and Infernals, and releasing them as stls for people to purchase and print. I had always wanted to play Grymkin, so I jumped on this opportunity. 

Then I got a wild impulse and decided to buy a lot of old Talion Charter Pirates from a guy in Canada. I am stoked about this army as a hobby project although admittedly they are not the strongest. This will be my first focus for hobby and tactica blog posts for awhile. 

I have gone deep at this point, donating printed terrain and objectives to my local store, providing a couple playmats, etc. I am all in now.

What I forgot

One thing that has become clear from the rush of Warmachine in our area is we have a clear and growing community. Every week I have been showing up, I stay later than intended because of the conversation and community . I have not had this in what feels like years and had forgotten how valuable it is. At our first journeyman league night we had 6 games played and over 18 people signed up. 

Going forward..

From here, my main miniatures focused articles will be on Warmachine, but I will have a splattering of other things from time to time.

Thursday, April 9, 2026

Another Year, A Few More Articles....


A beginning again...

I am always trying to force myself to blog, journal, write, etc. I have never been good at consistency, but I enjoy the practice as an outlet for creativity. I am, once again, going to attempt this. So here is the update of things I am working on:

TTRPGs

I am playing a couple different TTRPGs at the moment. The main one I have my hands in is a play-by-post I am running using the Legend in the Mist system set in my own setting, Aislion. I will be doing additional articles dedicated to this as it is going well!

The second I am playing in as a play by post game as well, but this is set in the L5R setting and system (FFG). I won't be sharing details until a certain point as the beginning is still developing.

In person, I am hoping to get a small group going, or at least a one-shot. We will see what happens!

All of these generally involve my setting and I have been developing my World Anvil too! I will share articles and short stories her with a discussion about them!

Wargames

I have historically played a lot of Malifaux, but I have really put that down for now, but not forever. What I have really gotten into is Warmachine now that is has come back! I will be sharing painting, games, lists, tactica, etc while I relearn the game after over ten years. Stay tuned!


I am excited to start blogging again. I am setting an alarm every day to do this, so hopefully I can work on a post every day, publishing once a week at least.


 

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