Ok so for our next section of the new Tyranid review we will start with one of the most feared cc units in the game... GENESTEALERS!! NOMNOM!! Now these guys have very few differences from the last edition. First, the broodlord is just bought outright as an addition to the unit, the unit costs the same as before, but now their upgrades cost different. The talons cost 2 more but the adrenal glands cost one less. Nothing major for these guys. The broodlord automatically comes with The Horror power which I will mention later. One big thing missing... NO YMGARLS! Thats right the elite genestealer is gone. People seem to be really upset about this saying they are now worthless, but I disagree. I have always found standard genestealers to be terrifying if only for the broodlord. He is an amazing combatant that can kill most things he faces with relative ease. Overall I still hold these guys as very viable as both outflankers and infiltrators and I will be using at least one unit in my own personal lists. I actually laugh because my friends who face me frequently shared their hopes for a broodlord nerf. The only real nerf to him is that he no longer has the option for implant attack so no more instant death on those characters. These guys are still 5 stars for me.
Next two are the lictors and zoanthropes. Starting with lictors, these guys seem to have been buffed a little and nerfed at the same time. We didnt get the much wanted independent models from a unit, but they now have the fear rule which is cool but not gamebreaking initially. The nerf was a little stronger. No longer gives +1 to reserves, meaning no more auto turn two everything. Not as big of a deal without pods but still, I miss it. Lictors seem to be in the same predicament as before. They are hit-or-miss and most likely wont see a ton of play outside of the character lictor. They are cheaper by 15, but I still give a 2.5 stars due to being cool, but a little lackluster. Still usable, but not amazing.
Now for the last of this post, zoanthropes. these guys were mvps in 5th and still are in my opinion. They changed in some very interesting ways. First they are psyker lvl 2 and auto start with warp blast. What is cool is they can take one other from the nid powers in addition. Second change is they are brotherhood of psykers now. I have seen so many people complain about it but I am in favor of this change. It is true that only one deny the witch will stop all of their firing, but they get the benefit of less perils, higher defence against psychout grenades, and their warp blast is fired equal to the number in the squad. Assault 3 blast and lance are nothing to laugh at. After getting a 10pt reduction, these will become auto in most lists. I give a 5 star review on these guys.
Stay tuned for the next batch of reviews. I am going in order of the codex so I will eventually get to the characters and powers. I will also be writing some strategy discussions after the review is finished to give my own glance into new and adapted strategies.
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