We had our second event in our slowgrow league. This time it was 450 pts in troops and dedicated transports with no more than 15 points of wargear on any model. One major event happened that affected me... BRAND NEW TYRANID CODEX!!!!!! I had the great pleasure of skimming though, building a list, and just drooling all over that codex. I will save my analysis for a different post. Anyways... I still used almost the exact same list I built in 5th ed. rules. I fielded a tervigon with cluster spines and onslaught/dominion respectively, 30 termigaunts, and three warriors with deathspitters and a venom canon. I realized after the event I was running 20 points short.... oops... our scenarios this week was 4 objectives each player placed (total of 8) but you had to hold the ones your opponent placed. The first game was against Bruce's Black Templars army which consisted of one larger unit and two smaller, one in the rhino and one with a rocket launcher. He decisively won first turn and deployed on the line.
Since we placed all of our objectives in the middle, we were gonna have a bloodbath. He failed to do anything to my tervigon in his shooting phase and I think he killed a couple gaunts. I moved my things up then pooped out 7 guys while drying up on double 3s. I actually killed enough of his marines in the rocket unit to force him to take the check which he failed and took a hull point off the rhino. The other gaunts moved up and maybe killed on marine with shooting.
His next turn he proceeded to move up more and shoot, running his regrouping unit back up the hill. He's shot his large unit pistols at my gaunts in the attempt to assault but killed too many and couldn't make it. Next turn is when things started to go down hill quickly for the marines. By the end of turn 5, I managed to kill all Templars and the rhino.
Bruce had some abysmal rolls of improbability. Bruce was a good sport though and his marines want down fighting. The next game was against the Chris' iron hands. He brought two conscript units and 2 9-man marine units. Our objectives were much more spread out, his being mainly right next to his units while I made him need to get past my nid line.
Not much happened because he chose the tactical option and sat in one spot shooting my bugs as they advanced. It ended with me killing all of his units in turn 5.
I made a lot of mistakes such as switching for my primaris power instead of keeping The Horror to pin his conscripts. I forgot to spawn gaunts at one point due to being a little eager to kill in close combat. He also had it rough because of his conscripts' lack of cover. I cause both to flee at different points, and a unit of marines even fled of the table. Moral and a very close table edge were his biggest enemies. It was a fun game and I hope to play against him again in the future, especially since I love playing against Forgeworld rules. Over all my list is solid due to having the tervigon to be a large and durable woundsoak, she creates more units, 3 warriors with 3 wounds a piece, and a large unit of gaunts that has yet to be fully eradicated. However, I forsee more challenges as the points increase, HQs are added, and my bugs will die quicker. I have had fun though and am looking forward to future games! Keep posted for my comprehensive review of the new Tyranid codex and narrative bat reps!
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